Nintendo Needs To Buy Capcom and Set Mega Man Free
Added: 30.08.2014 8:13 | 0 views | 0 comments
MegaJon8 writes "Its no secret, since the fallout between Capcom and Megamans creator Keiji Inafune, the Megaman franchise has been badly stagnant. We have seen Megaman games announced and then cancelled by Capcom such as Megaman Legends 3 and Megaman Universe. Nintendo is the logical company to buy Capcom and restore the Megaman franchise to its former glory."
From:
n4g.com
| PlayStation Store Sneak Peek: September 2nd 2014
Added: 30.08.2014 7:13 | 1 views | 0 comments
Big week of PS Vita releases with Dangan Ronpa 2 headlining. Velocity 2X keeps both of Sony's latest hardware entertained while Warriors Orochi 3 has everyone covered.
PSOne Classic
Mega Man X4
PS4 Games
Velocity 2X
Warriors Orochi 3 Ultimate
PS3 Games
Deathmatch Village
Warriors Orochi 3 Ultimate
Vita Games
Danganronpa 2: Goodbye Despair
Deathmatch Village
Dont Starve: Giant Edition
Joe Danger
Mahjong Gold
Velocity 2X
Warriors Orochi 3 Ultimate
From:
n4g.com
| Azure Striker Gunvolt Review
Added: 28.08.2014 16:00 | 1 views | 0 comments
Inspired by Mega Man X, but with its own unique spin, Azure Striker Gunvolt is an enjoyable old-school romp on 3DS.
From:
www.ign.com
| Azure Striker: Gunvolt Review
Added: 28.08.2014 16:00 | 7 views | 0 comments
In Gunvolt comes from Inti Creates, a team with twelve years of Mega Man games under its belt, so it's not surprising that a gun is central to the action in Gunvolt. Thankfully, the flow of action deviates from your traditional run-and-gun side-scroller, which is a pleasant surprise given that you still, for the most part, run to the right while firing a pistol. Rather than firing bullets in the traditional sense, your sidearm shoots metallic tags that allow the lightning from Gunvolt's spherical Flashfield to arc across the screen and inflict damage. Since you'll drain your fuel reserves--known as EP--after a few seconds, you can't keep it activated indefinitely. Deplete your EP meter and you'll overheat, which delays the amount of time before the auto-recharge effect kicks in. You have the ability to recharge it on the fly by double tapping the directional pad, but only if the field is disabled and you haven't already overheated. During a frantic barrage of incoming fire, this is easier said than done. Quickly and cleanly soaring through missions while managing your EP levels is a dance that takes time to master, but every little bit of progress pays off in the rankings and rewards you receive at the end of each mission. The ranking you receive, in addition to the number of collectible medallions you find during each mission, give you chances to reveal squares on a grid representing different materials at the end of a level, though you only get to walk away with one per mission. These materials are used to synthesize new equipment that alter Gunvolt's movement abilities and EP expenditure, and as you progress, taking advantage of these possibilities make Gunvolt a more adept soldier, and the hunt for higher rankings that much more enjoyable. Quickly and cleanly soaring through missions while managing your EP levels is a dance that takes time to master...
Though you earn a new type of pistol for each boss you defeat, new weapons simply introduce new paths for your tag bullets or increase the number of tags that you can interact with at a given time. There's room to master the intricacies of each, but you're better off focusing on improving the speed of your game and the destructiveness of your Flashfield. By stringing together consecutive attacks on enemies without taking damage, the amount of experience you earn increases. The faster you level up, the sooner you unlock new offensive or recovery skills that become critical tools during more challenging boss battles. They're often powerful, with some capable of fully recharging your health or cutting a boss's health in half, but with only three, slowly recharging skill points to spend at any given time, it's impossible to abuse the more powerful skills that eat up two points at once. If you need some extra help, however, there's an optional roll-of-the-dice that you can initiate between levels that gives you the chance for a one time revival upon death during your next outing, which also gives Gunvolt an EP meter that never drains and a mid-air jump that never tires. Gunvolt can be challenging at times, but these moments are limited to endgame boss battles and optional skill trials, the latter of which are necessary for obtaining some of the rarer synth materials. Some early trials are a walk in the park, but the challenges that follow are incredibly demanding, and one slip up can make the difference between a successful or failed attempt. Playing with the equipment and crafting system can make things easier, but you quickly find that completing challenges, more than the main mission path, is the ultimate sign of mastering Gunvolt's abilities. It's enjoyable to be able to breeze through the main game while learning how to wield Gunvolt's abilities with newfound confidence, but considering that most levels can be completed in about ten minutes, and there are just over ten to explore, it's also a bit deflating when the game runs out of new things for you to see. The challenges and the hunt for hidden items are worthwhile endeavors that will encourage you to play for a few additional hours, but you're still repeatedly retracing your steps, and this is Gunvolt's only downfall. That's not to say you won't find yourself going back in for just one more run, but this take on the core Mega Man formula ultimately runs out of new scenarios quicker than it deserves to given how exciting and fun it is to play.
From:
www.gamespot.com
| Azure Striker: Gunvolt - Video Review
Added: 28.08.2014 16:00 | 0 views | 0 comments
Peter finds Gunvolt to be a fast-paced twist on the Mega Man formula, keeping you riveted to your 3DS while the ride lasts.
From:
www.gamespot.com
| Azure Striker: Gunvolt Review
Added: 28.08.2014 16:00 | 0 views | 0 comments
In Gunvolt comes from Inti Creates, a team with twelve years of Mega Man games under its belt, so it's not surprising that a gun is central to the action in Gunvolt. Thankfully, the flow of action deviates from your traditional run-and-gun side-scroller, which is a pleasant surprise given that you still, for the most part, run to the right while firing a pistol. Rather than firing bullets in the traditional sense, your sidearm shoots metallic tags that allow the lightning from Gunvolt's spherical Flashfield to arc across the screen and inflict damage. Since you'll drain your fuel reserves--known as EP--after a few seconds, you can't keep it activated indefinitely. Deplete your EP meter and you'll overheat, which delays the amount of time before the auto-recharge effect kicks in. You have the ability to recharge it on the fly by double tapping the directional pad, but only if the field is disabled and you haven't already overheated. During a frantic barrage of incoming fire, this is easier said than done. Quickly and cleanly soaring through missions while managing your EP levels is a dance that takes time to master, but every little bit of progress pays off in the rankings and rewards you receive at the end of each mission. The ranking you receive, in addition to the number of collectible medallions you find during each mission, give you chances to reveal squares on a grid representing different materials at the end of a level, though you only get to walk away with one per mission. These materials are used to synthesize new equipment that alter Gunvolt's movement abilities and EP expenditure, and as you progress, taking advantage of these possibilities make Gunvolt a more adept soldier, and the hunt for higher rankings that much more enjoyable. Quickly and cleanly soaring through missions while managing your EP levels is a dance that takes time to master...
Though you earn a new type of pistol for each boss you defeat, new weapons simply introduce new paths for your tag bullets or increase the number of tags that you can interact with at a given time. There's room to master the intricacies of each, but you're better off focusing on improving the speed of your game and the destructiveness of your Flashfield. By stringing together consecutive attacks on enemies without taking damage, the amount of experience you earn increases. The faster you level up, the sooner you unlock new offensive or recovery skills that become critical tools during more challenging boss battles. They're often powerful, with some capable of fully recharging your health or cutting a boss's health in half, but with only three, slowly recharging skill points to spend at any given time, it's impossible to abuse the more powerful skills that eat up two points at once. If you need some extra help, however, there's an optional roll-of-the-dice that you can initiate between levels that gives you the chance for a one time revival upon death during your next outing, which also gives Gunvolt an EP meter that never drains and a mid-air jump that never tires. Gunvolt can be challenging at times, but these moments are limited to endgame boss battles and optional skill trials, the latter of which are necessary for obtaining some of the rarer synth materials. Some early trials are a walk in the park, but the challenges that follow are incredibly demanding, and one slip up can make the difference between a successful or failed attempt. Playing with the equipment and crafting system can make things easier, but you quickly find that completing challenges, more than the main mission path, is the ultimate sign of mastering Gunvolt's abilities. It's enjoyable to be able to breeze through the main game while learning how to wield Gunvolt's abilities with newfound confidence, but considering that most levels can be completed in about ten minutes, and there are just over ten to explore, it's also a bit deflating when the game runs out of new things for you to see. The challenges and the hunt for hidden items are worthwhile endeavors that will encourage you to play for a few additional hours, but you're still repeatedly retracing your steps, and this is Gunvolt's only downfall. That's not to say you won't find yourself going back in for just one more run, but this take on the core Mega Man formula ultimately runs out of new scenarios quicker than it deserves to given how exciting and fun it is to play.
From:
www.gamespot.com
| Azure Striker: Gunvolt - Video Review
Added: 28.08.2014 16:00 | 0 views | 0 comments
Peter finds Gunvolt to be a fast-paced twist on the Mega Man formula, keeping you riveted to your 3DS while the ride lasts.
From:
www.gamespot.com
| Azure Striker: Gunvolt Review
Added: 28.08.2014 16:00 | 1 views | 0 comments
In Gunvolt comes from Inti Creates, a team with twelve years of Mega Man games under its belt, so it's not surprising that a gun is central to the action in Gunvolt. Thankfully, the flow of action deviates from your traditional run-and-gun side-scroller, which is a pleasant surprise given that you still, for the most part, run to the right while firing a pistol. Rather than firing bullets in the traditional sense, your sidearm shoots metallic tags that allow the lightning from Gunvolt's spherical Flashfield to arc across the screen and inflict damage. Since you'll drain your fuel reserves--known as EP--after a few seconds, you can't keep it activated indefinitely. Deplete your EP meter and you'll overheat, which delays the amount of time before the auto-recharge effect kicks in. You have the ability to recharge it on the fly by double tapping the directional pad, but only if the field is disabled and you haven't already overheated. During a frantic barrage of incoming fire, this is easier said than done. Quickly and cleanly soaring through missions while managing your EP levels is a dance that takes time to master, but every little bit of progress pays off in the rankings and rewards you receive at the end of each mission. The ranking you receive, in addition to the number of collectible medallions you find during each mission, give you chances to reveal squares on a grid representing different materials at the end of a level, though you only get to walk away with one per mission. These materials are used to synthesize new equipment that alter Gunvolt's movement abilities and EP expenditure, and as you progress, taking advantage of these possibilities make Gunvolt a more adept soldier, and the hunt for higher rankings that much more enjoyable. Quickly and cleanly soaring through missions while managing your EP levels is a dance that takes time to master...
Though you earn a new type of pistol for each boss you defeat, new weapons simply introduce new paths for your tag bullets or increase the number of tags that you can interact with at a given time. There's room to master the intricacies of each, but you're better off focusing on improving the speed of your game and the destructiveness of your Flashfield. By stringing together consecutive attacks on enemies without taking damage, the amount of experience you earn increases. The faster you level up, the sooner you unlock new offensive or recovery skills that become critical tools during more challenging boss battles. They're often powerful, with some capable of fully recharging your health or cutting a boss's health in half, but with only three, slowly recharging skill points to spend at any given time, it's impossible to abuse the more powerful skills that eat up two points at once. If you need some extra help, however, there's an optional roll-of-the-dice that you can initiate between levels that gives you the chance for a one time revival upon death during your next outing, which also gives Gunvolt an EP meter that never drains and a mid-air jump that never tires. Gunvolt can be challenging at times, but these moments are limited to endgame boss battles and optional skill trials, the latter of which are necessary for obtaining some of the rarer synth materials. Some early trials are a walk in the park, but the challenges that follow are incredibly demanding, and one slip up can make the difference between a successful or failed attempt. Playing with the equipment and crafting system can make things easier, but you quickly find that completing challenges, more than the main mission path, is the ultimate sign of mastering Gunvolt's abilities. It's enjoyable to be able to breeze through the main game while learning how to wield Gunvolt's abilities with newfound confidence, but considering that most levels can be completed in about ten minutes, and there are just over ten to explore, it's also a bit deflating when the game runs out of new things for you to see. The challenges and the hunt for hidden items are worthwhile endeavors that will encourage you to play for a few additional hours, but you're still repeatedly retracing your steps, and this is Gunvolt's only downfall. That's not to say you won't find yourself going back in for just one more run, but this take on the core Mega Man formula ultimately runs out of new scenarios quicker than it deserves to given how exciting and fun it is to play.
From:
www.gamespot.com
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